AI Insights · Timothy · December 2022
Top 5 Superhero Games on Android in Portugal Q4 2022
Explore the performance trends of the top 5 superhero games on Android in Portugal during Q4 2022, focusing on weekly downloads, revenue, and active users.
In Q4 2022, the top 5 superhero games on Android in Portugal showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE saw significant fluctuations in weekly revenue, peaking at around $18.1K in the final week of December. The game experienced a notable surge in weekly downloads early in October with 1.3K downloads, but this number settled to about 440 by the end of December. Active users demonstrated a stable pattern, with a slight increase from 8K to approximately 9.1K throughout the quarter.
Marvel Contest of Champions exhibited a steady weekly revenue, reaching a high of roughly $5K in mid-December. Downloads remained relatively consistent, with a small peak of 426 in mid-October and closing the year with 401 downloads. Weekly active users showed minor fluctuations but remained around the 2K mark, ending the quarter at 1.9K.
MARVEL Future Fight experienced a notable increase in weekly revenue towards the end of November, peaking at approximately $2.6K. Downloads, however, saw a declining trend, starting at 368 in early October and dropping to 170 by the end of December. Active users presented a steady pattern, averaging around 4K throughout the quarter.
MARVEL Strike Force: Squad RPG had a consistent weekly revenue trend, with a peak of about $1.2K in early December. Weekly downloads showed a significant spike in late November with 540 downloads, but this number decreased to 206 by the end of December. Active users demonstrated a fluctuating trend, reaching a high of nearly 1.9K in late November and ending the quarter at approximately 1.1K.
One Punch Man - The Strongest displayed a downward trend in weekly revenue, starting at $1.9K in late September and dropping to $123 by the end of December. Downloads followed a similar pattern, starting strong at 2.4K but dropping significantly to 156 by the end of the quarter. Active users remained relatively stable, ranging from 4.6K at the start of the quarter to 3.6K by the end.
For more detailed insights and data on these games, visit Sensor Tower.